Lesson 9_3DSMAX

ADDING CAMERAS AND LIGHTS 

Using the lamp modeled and textured in the previous class, we started to work on the image composition, achieved by adding a camera, and the light sources in the image. 

We firstly added the fire effect inside the lamp using the GIZMO feature, in AMBIENT. 


We then used target light spots to create new and better renders of our lamp. 


By learning how to make certain objects of our scene opaque do the target light features, as 3dmax sometime dos not recognize the areas which should be shaded. By doing this we are able to increase the likelihood and realism of our image. 


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Lesson 10_3DSMAX