Lesson 8_3DSMAX

ADDING A SURROUNDING SCENE, MATERIALS, AND TEXTURES 

Using the lamp modeled in the previous class, we started to work on the image surroundings. We added a table, floor, and walls to create a compositional rendered image. 

Using what we had learned in the previous class we used the box tool to add these new objects  

Each object becomes a different layer. 


We were then introduced to the material editor. This is where we are able to apply materials and textures to the objects created. Images are added as "bitmaps" in the diffuse colour map. Meaning that image would appear planned on to the surface of the object. 

In order to achieve a more realistic render, there are various variants in which we can change inside the material we are creating. Aspects such as glossiness, specular and refraction levels can be changed. 

We are also able to add other maps into the material editor, such as bump and normal maps to add a 3d quality to the material, giving it more texture.   


Comments

Popular posts from this blog

Lesson 9_3DSMAX

Lesson 10_3DSMAX