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Lesson 9_3DSMAX
ADDING CAMERAS AND LIGHTS Using the lamp modeled and textured in the previous class, we started to work on the image composition, achieved by adding a camera, and the light sources in the image. We firstly added the fire effect inside the lamp using the GIZMO feature, in AMBIENT. We then used target light spots to create new and better renders of our lamp. By learning how to make certain objects of our scene opaque do the target light features, as 3dmax sometime dos not recognize the areas which should be shaded. By doing this we are able to increase the likelihood and realism of our image.
Lesson 8_3DSMAX
ADDING A SURROUNDING SCENE, MATERIALS, AND TEXTURES Using the lamp modeled in the previous class, we started to work on the image surroundings. We added a table, floor, and walls to create a compositional rendered image. Using what we had learned in the previous class we used the box tool to add these new objects Each object becomes a different layer. We were then introduced to the material editor. This is where we are able to apply materials and textures to the objects created. Images are added as "bitmaps" in the diffuse colour map. Meaning that image would appear planned on to the surface of the object. In order to achieve a more realistic render, there are various variants in which we can change inside the material we are creating. Aspects such as glossiness, specular and refraction levels can be changed. We are also able to add other maps into the material editor, such as bump and normal maps to add a 3d quality to the...
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